![]() The pirate's too badly damaged to pursue you, and you catch up to the Slugs before they jump.Let the pirate escape and go after the Slugman ship.It's best you finish this - but you wonder whether what the pirate is carrying will be as valuable as what the Slugs snuck off with.( When the ship surrenders) When the pirate ship looks ready to break apart you notice the Slug ship has secured the loot and is preparing to jump away! (surrenders at 30-40% hull).You turn on the pirate and intercept just before he can reach the cache! "We sssugest you distract the pirate vesssel while we retrieve the valuables. Suddenly the first ship bursts into flames, and an urgent call arrives from the remaining Slugs.You catch up with the two Slug ships and they're already carrying out their raid! One is in close combat with the pirate, the other seems to be heading for a small space cache the pirate was protecting. Note: this event occurs at a regular quest marker beacon, but when you arrive there will be a nebula environment. 17 September 2012 Quest Marker The Long-Ranged Scanners will detect no ship presence. ![]()
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